• References
  • Transferring the sculpture to Maya for re-topology
  • Digital sculpture created to be used as a reference in Maya. Sculptris mesh ready for retopology.
  • Creating theĀ  model with the quad tool.
  • Combining meshes in order to create the head.
  • Re-topologized head
  • After fixing the mesh, I proceeded to apply hair in XGen.
  • Sculpture of the teeth and tongue. Created in Sculptris.
  • Making the mouth fit. After re-topology it has to be adapted to the mouth size
  • Rigging process and smoothing the mesh, and the monkey is ready to smile.
  • Animation and making it come to life.
  • Final Arnold rendered version of the monkey, Materials and lights have been applied for final results.